- Bellhart — Area Overview
Threadspun town at Pharloom’s heart. See how to lift Bellhart’s silken curse, unlock the bench and bell, nearby routes to Shellwood and Greymoor, Wish Board tips, and early services.
- Bilewater — Area Overview
Flooded ducts and heat vents beyond Sinner’s Road. Learn safe routes, benches and bell access, and where to pick up the map on your first pass.
- Blasted Steps — Area Overview
Windswept ledges and fractured stairs beyond Shellwood. Learn the safe approach, windy chain gap tips, benches and bell access, and where to find Shakra for the map.
- Choral Chambers — Area Overview
Resonant halls and echoing platforms. See benches, bells, and routing tips to safely traverse the Choral Chambers.
- Cogwork Core — Area Overview
Navigate gears, lifts, and rotating hazards. Bench locations, bell links, and safe scout loops for Cogwork Core.
- Deep Docks — Area Overview
Heat vents, moving platforms, and industrial corridors linking The Marrow to Far Fields. Learn bench and bell access, where to get the map, and safe exit routes.
- Far Fields — Area Overview
Explore Far Fields with benches, via bells, merchants, hazards, and route tips. Find Shakra for the area map, learn the wind‑draft landmark, and plan progression links.
- Grand Gate — Area Overview
The great gateway of Pharloom. Learn its benches, nearby bells, and how routes interlock around the Grand Gate.
- Greymoor — Area Overview
Windswept ruins and open routes linking early and mid‑game. Learn benches and bell access, where to buy the map, and the path toward Moorwing and Bellhart.
- High Halls — Area Overview
Ascend the High Halls with careful platforming and route planning. Benches, bellways, and mobility tips for vertical rooms.
- Hunter’s March — Area Overview
Gauntlet-style routes, vertical winds, and arena climbs. Learn bench and bell access, where to get the map, and safe loops to tackle Hunter’s March.
- Memorium — Area Overview
Explore Memorium’s quiet chambers and looping passages. Benches, bells, and route advice for safe scouting.
- Moss Grotto — Area Overview
Starter caverns near Bone Bottom. Learn benches and bell access, where to get the first map, and safe loops for early upgrades.
- Mount Fay — Area Overview
Brave updrafts and thin ledges on Mount Fay. Benches, bellways, and movement tips for vertical travel.
- Putrifield Ducts — Area Overview
Toxic ducts and maintenance tunnels. Bench locations, bellways, and safe scout patterns through the Putrifield Ducts.
- Sands of Karak — Area Overview
Navigate shifting sands and exposed ledges. Benches, via bells, and early routes for the Sands of Karak.
- Shellwood — Area Overview
A pivotal biome for movement upgrades. See benches, bells, and why Shellwood is key to unlocking wall‑movement for later routes.
- Sinners Road — Area Overview
A punishing stretch with key benches and shortcuts. Learn safe routes, how to reach Sinners Road, and how to fix its broken bench.
- The Abyss — Area Overview
Descend into The Abyss with care. Benches, bells, and conservative routes for a dangerous depth.
- The Cradle — Area Overview
A pivotal late‑game locale. See benches, bells, and conservative route planning for The Cradle.
- The Marrow — Area Overview
Industrial substructures with early hazards and core routes. Learn benches and bell access, where to get the map, and paths toward Deep Docks and Far Fields.
- The Slab — Area Overview
Broad, layered rooms with heavy patrols. Bench locations, bellways, and measured routes through The Slab.
- Underworks — Area Overview
The hidden plumbing of Pharloom. Benches, bellways, and clever shortcuts in the Underworks.
- Verdania — Area Overview
Lush growth with layered routes. Find benches, via bells, and efficient exploration loops in Verdania.
- Weavenest Atla — Area Overview
Silk‑lined weaver quarter east of Moss Grotto. How to enter via Needolin, use the central lift, reach Eva for Hunter Crest upgrades, and find the bench and key pickups (Spool Fragment, Mask Shard, Weavelight).
- Whispering Vaults — Area Overview
Eerie chambers with hidden connections. See benches, bellways, and conservative scout routes for the Whispering Vaults.
- Whiteward — Area Overview
Bright platforms and exposed spans. Benches, bells, and steady routing for Whiteward.
- Whisp Thicket — Area Overview
Dense brush and short sight lines. Benches, bellways, and cautious routes through the Whisp Thicket.
- Wormways — Area Overview
Dark vertical tunnels above Bone Bottom that connect the Mosslands toward Shellwood. How to open the Simple Key door, buy the Wormways map from Shakra, grab Dead Bug’s Purse, and reach the Shellwood bench safely.
- All Benches — Locations, How They Work, Best Early Unlocks
Every bench in Silksong helps you save, heal, equip crests, and repair tools. Learn how benches work, see early must‑unlock benches, and plan routes with our interactive map.
- 100% Map Route — Region Order & Checkpoints
Region-by-region route for 100% with benches, bells, and boss gates.
- How to Fix the Broken Bench in Sinner's Road - Complete Repair Guide for Hollow Knight Silksong
Complete guide to repairing the broken Sinner's Road bench in Hollow Knight Silksong. Find the hidden wall, navigate the maintenance corridor, cut vine-wrapped gears, and restore this essential save point. Includes materials needed, troubleshooting tips, and FAQ.
- How to Get to Blasted Steps — Map Location & Route
Reach Blasted Steps from Shellwood, cross the windy chain gap safely, and find Shakra to buy the Blasted Steps Map (≈70 Rosaries). Includes route tips, hazards, benches/bells, and a video walkthrough.
- How to Get to Sinner’s Road — Map Location, Bench Fix, Route
Enter Sinner’s Road from Greymoor, fix the stuck bench, and buy the area map from Shakra. Exact route, Cling Grip requirement, missed‑map recovery, and a video walkthrough.
- All Map Locations (Early Game) — Shakra Guide
Find every early map location in Silksong. Where to meet Shakra, recall her in Bone Bottom, prices for Compass/Quill, and per‑area spots for The Marrow, Deep Docks, Far Fields, Greymoor, and Bellhart—with video and map pointers.