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Overview
Linear but hazardous corridors with few safe rooms at first. Claim benches to stabilize, then expand outward to bells and shortcuts.
Map Highlights
- Benches: One is notorious—see the fix guide below.
- Via Bells: Unlock to reduce corpse runs and link to adjacent biomes.
- Merchant: Purchase the area map from Shakra when she appears.
Get the Sinners Road Map (Shakra)
- Approach: Enter from neighboring routes; follow signage and listen for humming.
- Buy and rest: Purchase the map, then rest at a bench to update parchment. Quill/Compass make learning layouts easier.
- Missed it? You can purchase missed maps from Shakra later.
Hazards & Traversal
- Tight footing: Clear ranged threats first; avoid getting knocked into pits.
- Traps/mechanisms: Some benches or doors require interacting nearby before use.
- Lever loops: Flip returns to shorten retries between benches and bells.
Suggested Stabilization Loop
- Entry → First Bench: Secure the nearest safe seat to checkpoint your run.
- Bench → Shakra: Buy the Sinners Road map; add Quill/Compass.
- Broken Bench: Follow the repair steps to stabilize mid‑route rest points.
- Lever loop: Open a shortcut back to your bench or bell.
- Extend outward: Clear a few rooms at a time until travel is reliable.
Bench Order (Early)
- Approach Bench: First checkpoint while learning enemy placements.
- Repaired Bench: Critical stability once fixed—see the repair guide.
- Bell‑side Bench: Best once the bell is active for quick shuttles.
Route Tips
- Entry: See How to get to Sinners Road.
- Bench repair: Follow How to fix the bench in Sinners Road to stabilize runs.
- Short loops: Clear a few rooms at a time; bank progress at benches.
FAQ
- Where is the broken bench? Mid‑route; look for a bench that needs a nearby interaction to function.
- Why do I keep dying on the way back? Open lever loops early and unlock the bell to reduce run‑backs.
- Any recommended tools? Survivability crests and movement upgrades help with tight corridors.