Greymoor — Area Overview

Windswept ruins and open routes linking early and mid‑game. Learn benches and bell access, where to buy the map, and the path toward Moorwing and Bellhart.

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Overview

A sprawling early region with exposed ledges, ruins, and branching corridors. Greymoor connects several act‑1 routes, including the path toward Bellhart and access to Sinner’s Road. Stabilize with a bench and map before attempting long outward pushes.

Map Highlights

Get the Greymoor Map (Shakra)

Hazards & Traversal

Boss & Adjacent Routes

Suggested Early Loop

  1. Entry → Bench: Secure the first visible bench to lock progress.
  2. Bench → Shakra: Follow signage/humming to buy the Greymoor map; add Quill/Compass.
  3. Open screens: Clear aerial threats before committing to long gaps; mark dead‑ends for returns.
  4. Shortcuts: Flip levers/doors that connect back to the bench and bell.
  5. Moorwing approach: Scout toward the Moorwing route in short arcs; retreat to bench between attempts.

Bench Order (Early)

Tips for Open Screens

FAQ