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Overview
Wide, wind‑touched spans with intermittent shelter. Platforming emphasizes drift control and sightlines—expect ranged enemies posted on ridges and long runs between safe rooms.
Map Highlights
- Benches: Anchor long treks; always grab the next safe rest.
- Via Bells: Vital for sandway shortcuts and return scouting.
- Merchant: Shakra can camp along a mid‑region corridor—buy the Sands of Karak map when you hear humming.
Get the Sands of Karak Map (Shakra)
- Approach: Often reached from Blasted Steps after a wind‑heavy climb.
- Humming: Shakra’s alcove sits off a main corridor; purchase the map and rest to update.
- QoL: Pair map with Quill/Compass for long runs.
Hazards & Traversal
- Wind: Use short hops; avoid chaining dashes into crosswinds.
- Exposed spans: Clear high perches before crossing open ground.
- Refresh points: Plan paths heater‑to‑bench if coming from colder biomes.
Route Tips
- Visibility: Scout upper perches first to avoid ambushes.
- Segmenting: Travel bench‑to‑bench; unlock bellways early to reduce dead travel.
- Links: Connects to Blasted Steps and mid‑regions.
Related Guides
FAQ
- How do I reach Sands of Karak? Commonly from Blasted Steps; watch for wind‑exposed transitions.
- Where is the map? Shakra camps in a side alcove off a main corridor—listen for humming and buy the area map.
- Any prerequisite abilities? Wind control is easier with gliding; later movement tools simplify ridge climbs.
Sources
- YouTube — Sands of Karak map location example: https://www.youtube.com/watch?v=iJAbfd8sbxw