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Overview
High‑altitude platforms with strong wind and narrow holds. Cold exposure ticks down health unless you stay near heat sources. Many climbs expect late‑game mobility; plan conservative segments between safe rooms and heaters.
Map Highlights
- Benches: Mid‑ascent benches stabilize long climbs; grab each before scouting side ledges.
- Via Bells: Useful skip points between cliffs and interior shafts once activated.
- Merchant: Shakra can camp in a sheltered alcove on the mountain; buy the Mount Fay map and consider Quill/Compass.
Get the Mount Fay Map (Shakra)
- Access: From The Slab, exit left through the Bellway tunnel toward Mount Fay.
- Landmark: Look for a sheltered alcove along the mid‑climb—listen for Shakra’s humming.
- Purchase: Buy the Mount Fay map, plus Quill (updates parchment at benches) and Compass (shows position).
- Tip: Rest at the nearest bench after buying to lock in map updates.
Hazards & Traversal
- Cold: Staying away from heaters (campfires, lamps, other warm nodes) causes damage over time. Some heat sources are destructible—treat them as limited safety.
- Wind: Use short hops and ledge checks; avoid over‑committing dashes into gusts.
- Mobility: Wall‑movement and Wind Gliding greatly expand routes and reduce backtracking.
Route Tips
- Bench first: Claim a bench before long vertical pushes so you can iterate safely.
- Heater planning: Move between warm nodes; mark risky spans for a return with better tools.
- Links: Connects to High Halls and upper networks.
FAQ
- How do I reach Mount Fay? From The Slab, take the left exit from its Bellway and follow the tunnel into the mountain.
- Do I need special movement? Late‑game wall‑movement and gliding make Mount Fay far safer; it’s possible to enter early but expect limited progress.
- Why am I taking damage? Cold exposure away from heat sources; travel heater‑to‑heater and avoid breaking them unless necessary.
Related Guides
Sources
- Video — Map location example: https://www.youtube.com/watch?v=6nxbToNu198