Hunter’s March — Area Overview

Gauntlet-style routes, vertical winds, and arena climbs. Learn bench and bell access, where to get the map, and safe loops to tackle Hunter’s March.

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Overview

Combat-forward region featuring windy verticals, arena clusters, and long lateral stretches. Expect multi-encounter chains and occasional traps; plan loops that return to benches and bellways.

Map Highlights

Get the Hunter’s March Map (Shakra)

Hazards & Traversal

Route Tips

Suggested Gauntlet Loop

  1. Entry → First Bench: Stabilize here to checkpoint before windy climbs.
  2. Bench → Shakra: Follow signage/humming to buy the Hunter’s March map; add Quill/Compass.
  3. Wind shafts: Practice short hops; clear fliers before committing to long verticals.
  4. Door/lever loop: Open a shortcut back to your bench or the bell.
  5. Arena chain: Clear one or two rooms at a time; reset at the bench between attempts.

Bench Order (Early)

Boss: Savage Beastfly (Mid‑Region)

Tips for Arenas & Wind

FAQ

Sources