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Overview
Early industrial layers with heat hazards, lift loops, and tight platforms. The Marrow anchors routes into Deep Docks and onward to Far Fields. Secure a bench and map first, then work outward.
Map Highlights
- Benches: Near junctions and lift hubs; anchor progress early.
- Bell travel: Early node unlock helps shuttle between exits.
- Map vendor: Shakra appears along the main route; listen for humming and signage.
Get the Marrow Map (Shakra)
- Approach: Follow the main corridor and bench signs to locate Shakra.
- Buy: Purchase the area map and rest to update; add Quill/Compass.
- QoL: Pins help track vertical shafts and side loops.
Hazards & Traversal
- Heat/fumes: Time movement and budget frequent returns to benches.
- Tight footing: Clear ranged threats before committing to sequences.
- Switch loops: Levers and lifts open shortcuts back to save points.
Route Tips
- Bench-first: Lock in the nearest bench before attempting long corridors.
- Next steps: Progress toward Deep Docks, then climb to Far Fields.
- Bellways: Activate the node for faster backtracking as routes open.
Related Guides
- /guides/tutorial/how-to-get-out-of-far-fields
- /guides/tutorial/map-locations-early-game
- /guides/routes/100-percent-map
Sources
- Video (to Deep Docks): https://www.youtube.com/watch?v=D6F-feb7ECc