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Overview
Industrial waterways with heated pipes and flooded rooms. Expect narrow footing, vent bursts, and bile pools that slow movement. Bilewater sits past Sinner’s Road and serves as a corridor toward deeper industrial routes once you’ve stabilized with a bench and map.
Map Highlights
- Benches: Claim a bench near major junctions to lock in progress between vent sections.
- Bell travel: A station deeper in the ducts connects to Pharloom’s bell network once activated.
- Map vendor: Shakra sells the Bilewater map along the core path; watch for signage and her humming.
Get the Bilewater Map (Shakra)
- Approach: From Greymoor, enter Sinner’s Road and continue until the signage for Bilewater.
- Find Shakra: Listen for humming off a main corridor; purchase the map and rest to update.
- QoL: Quill/Compass help in low‑visibility vents and multi‑tier rooms.
Hazards & Traversal
- Heat/fumes: Time your crossings between vent bursts; route back to a bench often.
- Bile pools: Movement slows—clear ranged threats and set platforms before wading.
- Vertical shafts: Clear enemies before committing to long climbs and drop‑loops.
Route Tips
- First entry: Reach Bilewater through Sinner’s Road from Greymoor.
- Bench cadence: Secure the first bench before exploring side ducts.
- Backtracking: Use the bell station once available to shorten return loops.
Related Guides
- /guides/tutorial/map-locations-early-game
- /guides/currencies/rosaries
- /guides/routes/100-percent-map
FAQ
- How do I get the Bilewater map? Find Shakra off a main corridor; buy the map and rest to update.
- Any prerequisites? No hard gate, but careful heat timing and platforming are recommended.
- Anything missable? Side ducts and wish objectives can thread through here—mark detours to revisit.
Sources
- YouTube — Bilewater map location: https://www.youtube.com/watch?v=ocO-wb0sDYE