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Overview
Elevated architecture above the left side of Choral Chambers. Long vertical rooms, thin platforms, and perched ranged enemies demand steady climbs and frequent rests. Wall‑movement is highly recommended before serious exploration.
Map Highlights
- Benches: Claim mid‑tower benches before upper detours; they prevent costly falls.
- Via Bells: Activate to hop between tiers and neighboring regions.
- Merchant: Shakra may camp in a side hall—buy the High Halls map when you hear humming.
Get the High Halls Map (Shakra)
- From below: Enter via Choral Chambers, climb leftward towers.
- Listen: Shakra’s hum cues her shop in a side corridor off a vertical shaft.
- Buy: Purchase the High Halls map, plus Quill/Compass if missing.
Hazards & Traversal
- Vertical threats: Clear perched enemies before crossing exposed gaps.
- Fall risk: Don’t chain dashes; use short hops and ledge checks.
- Mobility: Wall‑movement from Shellwood opens safer routes and shortcuts.
Route Tips
- Bench cadence: Lock in each tier’s bench to minimize lost progress.
- Side halls: Explore laterally from safe tiers to find bells and links to Cogwork Core.
- Memory: Mark locked doors and lifts for return trips.
Related Guides
- /guides/tutorial/how-to-unlock-wall-jump
- /guides/tutorial/map-locations-early-game
- /guides/routes/100-percent-map
FAQ
- How do I access High Halls? Climb up from the left side of Choral Chambers.
- Do I need wall‑movement? Strongly recommended—many ledges and shortcuts assume it.
- Where is the map? Shakra’s shop appears off a vertical shaft; listen for humming.
Sources
- YouTube — High Halls map location example: https://www.youtube.com/watch?v=jSTAxkAAYmA