Light spoilers for a Shellwood boss. Covers add control, lane clears, and the route to Cling Grip.
Summary
- Boss: Sister Splinter
- Area: Shellwood (upper sections)
- Why it matters: Defeating her opens the route to Cling Grip (wall‑climb/wall‑jump), a required traversal upgrade.
How to Reach the Arena
- From the central Shellwood bench, ride the lift up, move right and then up.
- Cross two platforms to a leftward passage; continue left (pogo over the white flower) into the boss room.
Arena & Hazards
- Tight vertical chamber with intermittent vines/thorns that block lanes.
- Vines can be destroyed in a few hits; boss slams also break them, creating new paths.
Moveset → Counters
- Three‑Hit Ground Pound (R→L→R): Hands raise, three slams in sequence. Counter: Dash toward the attacking hand to pass through and land one jump‑slash between beats.
- Summon Vines/Thorns: Static stalks restrict movement. Counter: Clear lanes immediately—use wide‑arc swings or let her slams shatter them.
- Summon Splinterbeaks (adds): One or two fliers descend and track you. Counter: Prioritize adds; drop AOE or bait them into her slams. Parry if pinned.
Note: On stagger, avoid body collision as she falls—reposition, then take safe hits.
Step‑by‑Step Strategy
- Read the opener; if she starts the 3‑slam string, dash through each beat and get single‑hit punishes.
- When vines appear, clear lanes first—don’t tunnel on boss damage while boxed in.
- On add spawns, delete them with AOE or bait into slams; resume boss pressure only after the sky is clear.
- Heals: Secure space, then heal; Warding Bell can provide a counter‑pulse during recovery.
- Mid‑fight vine surge: Cut a corridor quickly, then re‑establish add control.
- Stagger: Land 3–4 measured hits while keeping distance as she drops.
Recommended Tools/Crests
- Ability: Threadstorm for instant AOE clears when adds arrive.
- Tool: Warding Bell to shield during heals and emit a shockwave on contact.
- Crest: Reaper Crest for wider arcs and multi‑target coverage in cluttered lanes.
Rewards & Progression
- Cling Grip route: After the fight, head right and climb toward upper Shellwood to obtain Cling Grip (wall‑climb/wall‑jump), unlocking higher paths and main progression.
Tips & Common Mistakes
- Letting vines close the arena—clear lanes before pursuing damage.
- Ignoring adds—Splinterbeaks hit hard if left alive; prioritize them.
- Over‑punishing during the 3‑slam string—take one safe hit per beat.
FAQ
- Is Sister Splinter required? Yes—Cling Grip is a core traversal upgrade.
- Do I need to break every vine? No—only enough to reopen safe paths.
- What’s a reliable loadout? Threadstorm + Warding Bell + Reaper Crest is widely recommended.
Related Guides
Map Preview
Open Interactive Map
Opens the full interactive Silksong map in a new tab.
Sources
- Boss video: https://www.youtube.com/watch?v=J1GdnUOfpJ4