15 Little Details and Secrets in Hollow Knight: Silksong

A curated list of small details, clever mechanics, and secret interactions in Silksong. Includes fast‑travel quirks, map/vendor tips, bench tricks, resource management, and route notes—with video.

Light spoilers only. These are small discoveries and QoL tricks gathered from community runs and verified routes where possible.

Summary

Fast Travel, Maps, and Vendors

Benches, Binds, and Safety

Combat and Resource Details

Traversal and Hidden Paths

Area‑Specific Little Details

  1. Cold exposure in The Slab encourages pathing from fire to fire during outdoor segments.
  2. Some benches in long‑runback regions (e.g., road or march routes) hide fixes or safer sit spots behind a breakable wall nearby.
  3. Hidden wall conventions: Exterior stone seams and unusually flat panels often mask breakable tiles—poke them when a route feels “almost connected.”
  4. Forum prep in High Halls: Flyers chip your binds—save a throwable/pin for the final wave.

Early QoL Purchases

Notes and Caution

FAQ

Q: How do I know if a bench is safe to sit? A: If something looks “off” (broken, blocked, or oddly placed), scout the room. Look for a hidden wall, lever, or interactable before committing.

Q: What if I miss Shakra in an area? A: Keep exploring; she can sell missed maps later once you’ve progressed. In‑area, listen for humming; in towns, check hub returns.

Q: Are Rosary Strings worth it early? A: Yes, they protect value when practicing bosses or traversing hazard‑dense routes. The trade‑off is a small fee when converting back.

Open Interactive Map (All Areas)

Opens the full interactive Silksong map in a new tab.

Open Map