Summary
- Who: Grand Mother Silk — Act‑2 capstone encounter in the upper Citadel.
- Where: The Cradle top bridge (unlocked after Lace — Act 2).
- Why it matters: If alternate conditions aren’t met, defeating her triggers the credits immediately; specific routes branch into additional content.
How to Reach the Arena
- Progress Act 2 and defeat Lace’s second encounter to open access to The Cradle.
- Traverse the Cradle’s vertical chambers and climb to the long top bridge.
- Step onto the bridge center to begin the fight.
Recommended Loadouts (Comfort > DPS)
- Crests: Reaper Crest (clean pogo arcs/aerial confirms) plus one survivability crest to buffer mistakes.
- Tools: Injector Band (safer binds between strings), Flintslate (short damage windows), Cogfly (reliable chip while dodging). Optional Magnetite Dice for occasional damage negation.
- Alternate plan: A steady chip tool rewards disciplined movement if you avoid trading.
Tip: Many routes assume the boss has no contact damage—use selective dash‑throughs to stay close during recoveries, but only after a committed swing.
Moveset & Phases
Grand Mother Silk fights while orbiting pins sweep lanes and silk strands seed hazards across the arena.
Phase 1
- Strafing Blades / Pin Flurry: Horizontal/vertical lane sweeps; stand in gaps and micro‑adjust.
- Claw Swipe: Wide arc with pins falling behind the arm; edge‑side spacing is safer.
- Silk Field / Grab: Dense silk lines punish contact—drop to clean lanes before re‑engaging.
Transition
- Brief disappearance and silk line telegraphs, followed by rockfalls (center → sides). React to threads and reposition.
Phase 2 (Faster + Stage Hazards)
- Upgraded lane sweeps paired with rockfalls to squeeze space.
- Rockfall: Ceiling collapse telegraphed by silk threads; pre‑position out of lanes.
- Risen Spears / Ground Pins: Floor spikes from threads; avoid or break if safe.
Strategy — Consistent Clear Loop
- Openers: Hold slightly above/behind shoulder line; pogo only when blades aren’t in your lane.
- Punish: After Claw Swipe, dash through body, land 2–4 hits, disengage before the next string.
- Heals: Bind during post‑string downtime while chip tools cover you.
- Transition: Rotate away from falling rocks; center → sides → center is a common pattern.
- Phase 2: Prioritize thread reads (threads = danger lanes). When pressured, switch to two‑hit punishes and frequent resets.
Endings, Credits, and Branching
- Default roll: Binding her power commonly triggers a credits sequence if you haven’t met alternate conditions.
- Alternate outcomes: Community routes describe variants tied to different end‑of‑fight choices and prior questlines. Names vary by source.
- Branching to more content: Some routes indicate that completing specific wish chains and using Needolin at the decision point can lead past the standard credits into additional late‑game content.
Note: Exact names and triggers for endings can differ across sources; verify in your version before committing a run.
Boss Data (At a Glance)
- Area: The Cradle (top bridge)
- Phases: 2
- Key threats: Silk Field/Grab, lane sweeps during rockfalls, floor spikes
- Safe habits: Read thread telegraphs, keep pogo height controlled, dash‑through only after a committed swing.
FAQ
Q: Why did my game roll credits immediately after the fight? A: That’s the common outcome if you bind her power without meeting alternate route conditions.
Q: Is this the “true final boss”? A: It’s the Act‑2 capstone. Some routes extend beyond if you’ve set specific conditions beforehand.
Q: Any quick tip for Phase 2 consistency? A: Track silk threads first, then blades. Two‑hit punishes and frequent resets keep you safe when space is squeezed.
Related Guides
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