Last Judge — Magma Bell Guide (Fast Kill, Runback, Moveset)

Beat the Last Judge at the Grand Gate fast by equipping the Magma Bell. Where to get it, quick runback, full moveset counters, and safe punish windows—with video.

Light Act‑1 spoilers. This guide focuses on the Magma Bell strategy to stabilize Phase 2 fire patterns and speed up consistent clears.

Overview

The Last Judge is the Act‑1 capstone at the Grand Gate, east of Blasted Steps. After meeting the bell requirement and playing Needolin at the antechamber, the boss appears and blocks Citadel access. Equipping the Magma Bell dramatically reduces fire/magma chip in later phases, turning many 2‑mask burns into 1 and opening heal windows.

TL;DR Plan

  1. Equip Magma Bell (buy in Deep Docks from Forge Daughter; ≈110 Rosaries + 1 Craftmetal).
  2. Runback: From Blasted Steps bench, pogo bells, wall‑hop right side, and dash‑skip enemies (~30–60s when practiced).
  3. Phase 1: Learn Jump+Slam, Bell Toss/Retract, and close Spin. Punish post‑Spin. Never stand on the toss‑retract axis.
  4. Phase 2 (Ignited): Same moves with fire follow‑ups. With Magma Bell, mistakes are survivable—hop waves and punish micro‑stuns.
  5. Finish: On kill, dash away to avoid the self‑destruct puff.

Get the Magma Bell

Location & Runback

Moveset & Phases

Phase 1 — Learn the Core Patterns

Phase 2 — Ignited (Magma Bell shines)

On kill: The boss emits a small self‑destruct—create space immediately.

Strategy Loop

  1. Phase 1: Sit just outside melee; bait Spin, step out, punish. Respect toss‑retract lines.
  2. Transition: When the chant starts, reset center and prep for fire variants.
  3. Phase 2 cycle: Convert Spin stuns, hop slam‑waves, step out of bell blasts, jump dash‑trails.
  4. End: As soon as topple begins, dash away from the explosion.

Minimal loadout: Magma Bell + a survivability pick. Any Needle upgrade shortens Phase 2 substantially.

Common Mistakes

FAQ

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Sources

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