Light spoilers for an area boss. Covers mechanics, requirements, and the finisher.
Summary
- Boss: Fourth Chorus (mechanical colossus)
- Area: Far Fields
- Requirement: Drifter’s Cloak (glide) to reach and complete the encounter
- Weak point: Head/face only; hands are immune
- Finisher: Use wind vents to glide up and break two ceiling rocks to drop a stalactite
Location & Requirements
- Enter Far Fields from Deep Docks and progress east to a lava‑pit arena.
- Drifter’s Cloak is needed both for approach and the wind‑vent finisher.
- Some routes reach this after cloak‑related quest steps; either way, the encounter is on the way out of Far Fields.
Arena & Tells
- Platform: Three floor segments suspended over lava; destroyed segments shrink your footing until you stagger the boss.
- Ground Smash: Hand raises, then punches a tile to rubble—immediately shift to an intact segment.
- Full‑lane Swipe: Hand extends and sweeps across the platform—short hop or quick glide tap to clear.
- Ceiling Slam → Falling Rocks: Both hands pound the roof; rocks descend. Track shadows and weave hits on the head between gaps.
Step‑by‑Step Strategy
- Anchor center to react left/right, then up‑strike the head after each telegraph resolves.
- Stabilize the floor by pushing for staggers; the platform refresh helps you keep pressure.
- During falling rocks, micro‑step between shadows and maintain head DPS—timings allow safe hits.
- Vent Finale: When wind columns spawn, glide up each side and break the glowing ceiling rocks. Trigger both to drop the kill‑shot stalactite.
Recommended Setup
- Must‑have: Drifter’s Cloak for glide/finisher control.
- Comfort picks: Movement/defense‑leaning crests to reduce chip and extend heal windows. Range helps land up‑strikes safely.
Tips & Common Mistakes
- Don’t tunnel on damage while the floor vanishes—stagger to refresh tiles, then burst.
- Glide conservatively on swipes; a late short hop is often safer than a long drift.
- Don’t ignore the finisher—standard damage won’t end the fight without the stalactite.
No‑Hit Notes (Advanced)
- Center spacing shortens reaction distance to both hands.
- Buffer a tap‑jump on Ground Smash tells to guarantee clean repositioning without over‑gliding.
- On rocks phase, hold a slight walk and time single up‑strikes between shadows.
Route & Map Pointers
- After the fight, sync nearby benches and bells for faster routing. See the 100% route for broader progression context.
FAQ
- Where is Fourth Chorus? In Far Fields, on an exit route past mid‑region traversal.
- What’s the weakness? The head only—avoid hitting the hands.
- What do I need to finish the fight? Drifter’s Cloak to ride vents and break ceiling rocks.
Map Preview
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Sources
- Boss video: https://www.youtube.com/watch?v=TizPzmn5WnE